Blockchain In Media, Advertising, And Entertainment Market Regional Trends, Growth Projection And Global Industry Analysis Report 2023-2033


(MENAFN- America News Hour)

Key Companies Covered in the Blockchain in Media, Advertising, and Entertainment Market Research are IBM, Microsoft, SAP, Accenture, AWS, Oracle, Digital Currency Group, Bitfury Group, Factom, Guardtime, BRAINBOY, and other key market players.

“The blockchain in media, advertising, and entertainment market is expected to grow at a CAGR of 81.1% during the forecast period”

MarketsandMarkets forecasts the global blockchain in the media, advertising, and entertainment market to grow from USD 51.4 million in 2023 to USD 1,000.1 million by 2033, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The increasing adoption of blockchain technology for various applications in the media vertical and the utilization of AI-enabled smartphones are expected to drive the market growth. The lack of regulatory standardization and integration with legacy systems are anticipated to affect the adoption of the blockchain technology, which, in tur, could restrain the market growth.

“The application provider segment is expected to grow at the highest CAGR during the forecast period”

By providers, the
blockchain in media, advertising, and entertainment market
is segmented into application, middleware, and infrastructure. Blockchain-enabled applications change the distribution and production of content, help prevent illegal file sharing, and enable transparent rights managment for media, advertising, and entertainment market players.

“North America is expected to have the largest market size during the forecast period”

North America is expected to have the largest market size in the global blockchain in media, advertising, and entertainment market by region during the forecast period. The North American region has witnessed increased investments in the market. The US is the largest market for blockchain-based solutions in this region. In North America, the adoption of advanced technologies and digitization are expected to fuel the growth of the blockchain in media, advertising, and entertainment market.

Get The Sample PDF Report Here For More Insights:

In-depth interviews were conducted with Chief Executive Officers (CEOs), marketing directors, innovation and technology directors, and executives from various key organizations operating in the blockchain in media, advertising, and entertainment market.

  • By Company Type: Tier I: 24%, Tier II: 42%, and Tier III: 34%
  • By Designation: C-Level: 32%, Director Level: 28%, and Others: 40%
  • By Region: North America: 28%, EMEA: 32%, and APAC: 40%

The report includes the study of the key players offering blockchain solutions for media, advertising, and entertainment vertical, such as IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland). The report includes an in-depth competitive analysis of these key players in the blockchain in media, advertising, and entertainment market, along with their company profiles that include business overviews, product offerings, recent developments, and market strategies.

Research Coverage

The blockchain in media, advertising, and entertainment market has been segmented on the basis of providers, applications, enterprise size, and regions. The providers segment of the blockchain in media, advertising, and entertainment market includes application, middleware, and infrastructure. The application segment includes licensing & rights management, digital advertising, smart contracts, content security, online gaming, and payments. On the basis of enterprise size, the market has been divided into Small and Medium-sized Enterprises (SMEs) and large enterprises. By region, the market is segment into 5 major geographic regions, namely, North America, Europe, Asia Pacific (APAC), Middle East and Africa (MEA), and Latin America.

Download The Sample PDF Report Here:

The report would help the market leaders and new entrants in the blockchain in media, advertising, and entertainment market in the following ways:

  • The report segments the market into various subsegments, hence it covers the market comprehensively. It provides the closest approximations of the revenue numbers for the overall market and its subsegments. The market numbers are further split across various applications and regions.
  • The report helps in understanding the overall growth of the market. It provides information on key market drivers, restraints, challenges, and opportunities.
  • The report helps stakeholders in understanding their competitors better and gaining more insights to strengthen their positions in the market. The study also presents the positioning of the key players based on their product offerings and business strategies.

    About SDKI :

    The dynamic nature of the business environment in the current global economy is raising the need amongst business professionals to update themselves with current situations in the market. To cater such needs, Shibuya Data Count ( SDKI ) provides market research reports to various business professionals across different industry verticals, such as healthcare & pharmaceutical, IT & telecom, chemicals and advanced materials, consumer goods & food, energy & power, manufacturing & construction, industrial automation & equipment and agriculture & allied activities amongst others.

  • MENAFN01022023004545010068ID1105507113


    Legal Disclaimer:
    MENAFN provides the information “as is” without warranty of any kind. We do not accept any responsibility or liability for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this article. If you have any complaints or copyright issues related to this article, kindly contact the provider above.