Gaming reshapes lives, no longer confined to screens
(MENAFN) What was once seen as mere entertainment for children has now evolved into a global cultural force, with video games influencing careers, social behavior, and mental health in profound ways.
As technologies like augmented reality, the metaverse, and other immersive platforms rapidly advance, the line separating the digital gaming universe from everyday life is becoming increasingly faint. Experts suggest this transformation is only in its early stages.
Eric Barone, also known by his developer name ConcernedApe, created the popular indie game Stardew Valley after earning a computer science degree and struggling to find a job. Drawing inspiration from his childhood favorite Harvest Moon, Barone released his game in 2016.
“I think the world is so chaotic,” said Barone. “You’re looking for something that’s de-stressing, not more stress.” He described video games as a “comfortable escape” for those feeling overwhelmed, and noted that “as the world gets crazier and crazier,” the desire for these digital refuges continues to rise.
For others, gaming has opened doors to real-world careers. Jann Mardenborough began playing Gran Turismo when he was just 7 years old. That passion eventually led him to victory at the GT Academy, a competition designed to transform virtual racers into professional drivers. His skills on the console propelled him into an actual career in motorsport.
These stories underscore how gaming is no longer confined to screens—it’s reshaping lives, professions, and the way people engage with the world around them.
As technologies like augmented reality, the metaverse, and other immersive platforms rapidly advance, the line separating the digital gaming universe from everyday life is becoming increasingly faint. Experts suggest this transformation is only in its early stages.
Eric Barone, also known by his developer name ConcernedApe, created the popular indie game Stardew Valley after earning a computer science degree and struggling to find a job. Drawing inspiration from his childhood favorite Harvest Moon, Barone released his game in 2016.
“I think the world is so chaotic,” said Barone. “You’re looking for something that’s de-stressing, not more stress.” He described video games as a “comfortable escape” for those feeling overwhelmed, and noted that “as the world gets crazier and crazier,” the desire for these digital refuges continues to rise.
For others, gaming has opened doors to real-world careers. Jann Mardenborough began playing Gran Turismo when he was just 7 years old. That passion eventually led him to victory at the GT Academy, a competition designed to transform virtual racers into professional drivers. His skills on the console propelled him into an actual career in motorsport.
These stories underscore how gaming is no longer confined to screens—it’s reshaping lives, professions, and the way people engage with the world around them.

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