Indian Cricket Industry's Revenue To Take Hit As Lok Sabha Passes Online Gaming Bill 2025? Here's How It Affects
While the Bill has been hailed as a landmark for esports and educational gaming, its restrictions on real money gaming platforms could spell trouble for a multi-billion-dollar fantasy gaming industry that has, until now, bankrolled cricket's sponsorship market.
Also Read | Parliament Monsoon Session LIVE: Online Gaming Bill passed, LS adjourned What does the new Bill ban?The legislation draws a sharp line between four categories of gaming: esports, educational gaming, social and casual gaming, and real money gaming. Of these, real money gaming - where users deposit funds and play for cash rewards - has been declared a criminal offence.
Key prohibitions include:
No person shall offer or engage in online money gaming services.
No bank or financial institution can facilitate transactions for such games.
Advertisements for online money games are banned across all media.
Penalties are steep. Service providers face up to three years' imprisonment or a fine of up to ₹1 crore, while advertisers risk up to two years in jail or a fine of ₹50 lakh.
Also Read | Online gaming ban: Startups prepare Supreme Court challenge How does this impact Indian cricket?Few industries are as intertwined with real money gaming as Indian cricket. Dream11, for instance, currently holds the Indian cricket team's title sponsorship rights at approximately ₹358 crore, while My11Circle is the official fantasy partner of the IPL , paying a staggering ₹625 crore for a five-year deal.
In addition, current and former cricket stars command personal endorsement contracts worth tens of crores from fantasy gaming platforms, recounts PTI.
Also Read | The journey of India's online gaming industryWith the Bill prohibiting cash-based gaming models, these sponsorship streams could dry up, directly impacting:
- The BCCI's central revenue pool from team and league sponsors, PTI says. Franchise-based leagues in cricket, kabaddi and football that rely on gaming sponsorships. Individual player endorsements, which may shrink dramatically.
Sports lawyer Vidushpat Singhania believes Indian cricket will survive, but not without consequences, according to PTI report.
“Cricket is huge in India and there won't be any dearth of sponsors for Indian cricket and its properties. However, the personal sponsorship market can shrink because of this bill. Fan engagement will also be affected,” he told PTI.
Could fantasy platforms adapt?Industry insiders argue that fantasy gaming may pivot towards a subscription-based model, charging users an entry fee instead of facilitating real-money stakes. But such models may not generate the same scale of revenue as cash-based fantasy leagues.
Also Read | Online Gaming Bill 2025: Companies warn of massive job cuts, closuresAs Singhania explained to PTI:
“There will be a subscription fee and say you pay ₹100 for a gaming app and test your skills in fantasy gaming. But real money gaming which is paying and earning money, that is prohibited as per this bill.”
This shift could diminish the massive revenue streams that have been flowing from fantasy gaming into cricket, raising questions about whether alternative sponsors can fill the gap.
Who benefits from the Bill?While cricket may face a financial squeeze, the esports industry has welcomed the Bill. With esports gaining Olympic recognition and scheduled to debut at the Esports Olympics in Riyadh in 2027, the legislation's recognition of esports as a distinct category is seen as a milestone.
Also Read | Online money gaming a major problem for society: Official sourceAkshat Rathee, Co-founder and MD of NODWIN Gaming, told PTI:
“The government's intent to recognise and promote esports, as highlighted in the recent bill, is an encouraging step towards building a structured and globally competitive ecosystem. However, for this vision to truly materialise, clear distinctions between esports, online gaming, social gaming and money gaming must be made.”
(With PTI inputs)
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