Tuesday, 02 January 2024 12:17 GMT

Global AI In Media & Entertainment Market Edition 2025: Industry Size To Reach USD 123.46 Billion By 2033, CAGR Of 22.56%


(MENAFN- IMARC Group)

According to the latest report by IMARC Group, titled“ AI in Media & Entertainment Market Size, Share, Trends and Forecast by Solution, Application, and Region, 2025-2033 ”, offers a comprehensive analysis of the industry, which comprises insights on the global AI in media & entertainment market. The report also includes competitor and regional analysis, and contemporary advancements in the global market.

The global AI in media & entertainment market size was valued at USD 19.78 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 123.46 Billion by 2033, exhibiting a CAGR of 22.56% during 2025-2033.

Request Free Sample Report: https://www.imarcgroup.com/ai-in-media-entertainment-market/requestsample

Global AI in Media & Entertainment Market Dynamics:

Rising Demand for Personalized Content and Recommendation Engines:

Due to the increasing demand for hyper-personalized content, the media and entertainment industry is undergoing a dramatic shift. Streaming services, content creators, and publishers are leveraging AI technologies like ML and DL to provide hyper-personalized interactions with users based on their viewing history, searches, and demographics. AI powered recommendation engines provide platforms such as Netflix, Youtube and Spotify the ability to enhance user interactions, retention, and content consumption. In addition to user satisfaction, these engines also improve advertising efficacy and return on investment by presenting the most pertinent advertisements to the most suitable user. In addition, controlling content personalization is important to reduce subscription churn and enhance monetization through dynamic ad insertion. AI's role in content recommendation is fueling competition and competitive advantage is expected to become pivotal as consumption becomes even more fragmented and audiences insist on customization on a global scale.

Integration of AI in Content Creation and Production Workflows

The advent of AI technologies is transforming the processes of content creation, editing, and dissemination within the media and entertainment ecosystems. AI is accelerating the content creation process and improving content quality while reducing costs. Advances in AI tools such as natural language processing and generative AI (including tools like GPT and diffusion models) enable the creation of scripts, dialogues, voiceovers, and subtitles, significantly cutting production time and costs. In the animation, film, and video game industries, the use of AI for animation and scene rendering enhances creative processes and streamlines workflows. Additionally, AI is being utilized by broadcasters and studios for tagging metadata, classifying and archiving scenes, which improves content organization and discoverability. AI automating creative processes will be a game changer in meeting tight production schedules while ensuring consistent quality across all platforms as the demand for short-form and immersive content skyrockets.

AI-Powered Marketing, Distribution, and Audience Analytics

The increase in the focus of marketing approaches that rely heavily on gathering insight and information is increasing the application of AI in the management of media and entertainment content dissemination. Companies that practice advanced AI analytics in marketing and distribution are gaining deeper intelligence on audience behavior and consumption patterns on various devices and channels. AI technology helps with social media listening, sentiment analysis, and campaign prediction. These technologies give content owners the ability to make informed decisions, thereby maximizing ROI. AI algorithms make sure that relevant marketing messages are sent to different audience segments at the right time. AI algorithms also forecast content performance, which helps in planning content and marketing. Precise audience targeting saves on campaign costs and strengthens brand loyalty and engagement. AI as the media intelligence technology that unravels secrets concerning big data is proceeding to be the crux and lifeblood of media companies that are in competition and focusing on gaining the viewers and growth.

By the IMARC Group, Some of the Top Competitive Landscape Operating in the AI in Media & Entertainment Market Report are Given Below:

  • Amazon Web Services Inc. (Amazon.com Inc.)
  • EVS Broadcast Equipment SA
  • Gravity Media
  • GrayMeta Inc.
  • Hudl
  • International Business Machines Corporation
  • LMG LLC (Entertainment Technology Partners)
  • Move.ai Ltd.
  • Pixellot
  • PlaySight Interactive Ltd.
  • Spiideo AB
  • Veritone Inc.

If you require any specific information that is not covered currently within the scope of the report, we will provide the same as a part of the customization.

Global AI in Media & Entertainment Market Trends:

The media and entertainment segment s grappling with the AI Revolution as a direct result of rapidly progressing innovations in creation and personalization of content as well as product marketing. Widespread adoption of Generative AI is allowing content authors to automate the more tedious and menial tasks of voice synthesis as well as video creation. AI enabled real-time data analytics is revolutionizing content and video on demand platforms by giving them the ability to understand and adapt to audience preferences. There is increased interest in the application of AI in combination with VR/AR technologies to build interactive story telling in the form of immersive and participatory narratives.

There is a rising use AI technologies by broadcasters and over-the-top (OTT) platforms to verify content and detect the use of deepfakes in AI generated videos. There is also an increased interest in the transparent application of algorithms and ethical AI in the decision-making process as companies strive to win consumer trust. Such strategies are reshaping how companies operate while also bolstering innovation and redefining the methods of global entertainment service delivery and consumption.

Key Market Segmentation:

Analysis by Solution:

  • Hardware/Equipment
  • Services

Analysis by Application:

  • Gaming
  • Fake Story Detection
  • Plagiarism Detection
  • Personalization
  • Production Planning and Management
  • Sales and Marketing
  • Talent Identification
  • Content Capture
  • Sports Automatic Productions

Regional Insights:

  • North America (United States, Canada)
  • Asia Pacific (China, Japan, India, Australia, Indonesia, Korea, Others)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Others)
  • Latin America (Brazil, Mexico, Others)
  • Middle East and Africa (United Arab Emirates, Saudi Arabia, Qatar, Iraq, Other)

Key highlights of the Report:

  • Market Performance
  • Market Outlook
  • COVID-19 Impact on the Market
  • Porter's Five Forces Analysis
  • Historical, Current and Future Market Trends
  • Market Drivers and Success Factors
  • SWOT Analysis
  • Structure of the Market
  • Value Chain Analysis
  • Comprehensive Mapping of the Competitive Landscape

Note: If you need specific information that is not currently within the scope of the report, we can provide it to you as a part of the customization.

About Us

IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.

IMARC's information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company's expertise.

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