Game-Based Learning Market Forecast Report 2025-2030, With Case Studies Of Hyundai, Clifton Public Schools, University Of Illinois, Kahoot!, Maruti Suzuki And Tenneo'
| Report Attribute | Details |
| No. of Pages | 365 |
| Forecast Period | 2025 - 2030 |
| Estimated Market Value (USD) in 2025 | $6.23 Billion |
| Forecasted Market Value (USD) by 2030 | $17.82 Billion |
| Compound Annual Growth Rate | 23.4% |
| Regions Covered | Global |
Key Topics Covered:
Market Dynamics
- Drivers
- Cognitive and Psychological Benefits of Gamification to Enhance Learner Engagement and Motivation Rising Mobile Technology Penetration to Expand Game-based Learning Accessibility Increasing Corporate Focus on Employee Engagement and Upskilling
- Resistance from Traditional Educators and Institutions Concerns Over Screen Time and Digital Addiction Affect Adoption in Younger Population Difficulty in Integrating GBL into Existing Curriculum Structures
- Growing Demand for Skill-based and Experiential Learning to Create Space for GBL Expansion Integration of AI and Analytics into GBL Platforms to Unlock New Opportunities for Personalized Education Growing Use of GBL in Language Learning and Stem Education to Present Niche Opportunities
- Balancing Educational Content with Engaging Gameplay while Maintaining Curriculum Alignment Standards Teacher Training and Digital Competency Gaps to Hinder Effective GBL Integration Limited Infrastructure and Internet Access in Rural Regions to Hamper GBL Adoption
Case Studies
- Case Study 1: Hyundai Improves Employee Development and Productivity with Game-based Learning Case Study 2: Clifton Public Schools Accelerates Math Engagement and Achievement with Prodigy Math Game Case Study 3: University of Illinois Enhances Nutrition Education with Kahoot! and AI Case Study 4: Maruti Suzuki Optimizes Workforce Training with Tenneo's (Formerly G-Cube) Digital Learning Platform Case Study 5: Large Healthcare Corporate Reduces Costs with Stratbeans' Online Learning Platform
Company Profiles
Key Players
- Duolingo Kahoot! Skillsoft Stride, Inc. Frontier Developments Pearson Spin Master Adobe Mojang Studios Ei Quizlet Safetyculture Extramarks Bi Worldwide Age of Learning
Other Players
- Preloaded Game Strategies Prodigy Education Breakaway Games Schell Games Stratbeans Learning Solutions Simulearn Raptivity Fundamentor Indusgeeks Kuato Studios Hornbill Fx Quodeck Technologies Gametize Sweetrush Archy Learning Lingokids Tenneo Axonify Kognito Litmos Quizizz Simformer Centrical The Gamification Company
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Game-based Learning Market

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