Tuesday, 02 January 2024 12:17 GMT

EU Gaming Debate Sidetracked By Culture-War Claim Arabian Post


(MENAFN- The Arabian Post) clearfix">European Parliament scrutiny of the Stop Destroying Videogames initiative was diverted by Slovak MEP Milan Uhrík after he used a debate on digital ownership and game preservation to attack what he described as“woke ideology” in the games industry.

The initiative, widely known through the Stop Killing Games campaign, asks the European Commission to require publishers selling or licensing videogames in the European Union to leave them in a functional state when official support ends. It became the 14th valid European Citizens' Initiative after securing 1,294,188 verified statements of support, crossing the one million threshold and meeting minimum signature requirements in 24 member states.

The issue reached the European Parliament plenary in Strasbourg on 21 May, following a public hearing on 16 April and a February meeting between initiative organisers and European Commission officials. The Commission has until 27 July to issue its formal response, setting out whether it intends to propose legislative action, regulatory guidance or no further measure.

Uhrík's intervention moved the discussion away from server shutdowns, consumer rights and preservation of digital purchases. He told the chamber that“wokeness and aggressive monetisation” were destroying videogames, then criticised character representation in Assassin's Creed Shadows, arguing that players wanting to play as a samurai should not be“forced” to play as a Black or female warrior, or as a queer character without alternative choice.

His remarks drew attention because Assassin's Creed Shadows features Yasuke, a historical figure of African origin who served in late 16th-century Japan, alongside Naoe, a fictional shinobi. The Ubisoft title had already become a flashpoint in debates over historical interpretation, representation and fan expectations, with the publisher acknowledging controversy around Yasuke while also delaying the game to refine its release.

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The central policy question before EU institutions is narrower and more commercial. Stop Killing Games emerged after Ubisoft delisted The Crew in December 2023 and shut down its servers on 31 March 2024, leaving the 2014 online racing title unplayable even for users who had bought it. The move intensified concern over digital products that are marketed and paid for as games but can later become inaccessible because authentication, matchmaking or core gameplay systems depend on publisher-controlled servers.

Campaigners argue that publishers should not be compelled to maintain live services indefinitely, but should be required to provide a reasonable end-of-life path. Possible options include offline modes, server binaries, private server support or technical measures allowing a game to keep functioning without ongoing company involvement. They frame the demand as a consumer rights issue and a cultural preservation question, comparing videogames with books, films and music that remain accessible after commercial cycles end.

The games industry has warned that mandatory preservation rules could raise costs and legal exposure. Video Games Europe, which represents major publishers and national trade bodies, has argued that private servers are not always viable because of data protection, online safety, intellectual property and illegal content risks. It has also said online-only titles are often built around systems that cannot be detached from live infrastructure without heavy redesign, making some proposed obligations expensive or technically unrealistic.

Ubisoft's leadership has made a similar argument. Chief executive Yves Guillemot told shareholders in 2025 that games operated as services may at some point be discontinued, saying“nothing is eternal” while adding that the company and wider industry were working to reduce the impact on players. That position reflects a broader shift in the sector from boxed products to live-service ecosystems, subscriptions, in-game purchases and long-running online platforms.

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Consumer advocates counter that those business models have weakened traditional ownership expectations. A player may pay full price for a title, buy downloadable content and invest hundreds of hours, only to lose access when commercial support ends. The argument has gained force as more games require online checks even when core play is single-player or cooperative rather than massively multiplayer.

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The Arabian Post

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