Tuesday, 02 January 2024 12:17 GMT

Assessment Of The Blockchain In Gaming Market 2026-2031: Role-Playing And Collectible Games Lead Market Expansion


(MENAFN- GlobeNewsWire - Nasdaq) Dublin, Sept. 04, 2026 (GLOBE NEWSWIRE) -- The "Blockchain in Gaming - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2026-2031)" has been added to ResearchAndMarkets.com's offering.

The global blockchain in gaming market is projected to increase from USD 3.78 billion in 2025 to USD 5.48 billion in 2026 before reaching USD 41.02 billion by 2031. This represents a compound annual growth rate of 49.57% from 2026 to 2031, supported by player-owned digital assets, scalable blockchain infrastructure, gasless wallets and expanding adoption across mobile-first gaming markets.

The market encompasses role-playing, open-world, collectible and multiplayer games across Ethereum, BNB Chain, Polygon and other blockchain platforms. It also covers web browsers, Android, iOS, PCs, Macs and consoles, with revenue generated through play-to-earn, free-to-play games with on-chain assets, pay-to-play formats, subscriptions and hybrid models.

Player-Owned Digital Assets Drive Blockchain Gaming Adoption

Player-owned digital asset economies remain a primary growth driver for the blockchain in gaming market. These economies allow users to hold, trade and monetize characters, virtual land, weapons and collectible items outside closed publisher ecosystems. Adoption is particularly strong in games featuring long-term progression, where digital assets can retain utility and value beyond an individual gameplay session.

The industry is moving away from economies built primarily around speculative trading. Developers are increasingly connecting digital ownership to gameplay utility, retention and sustainable revenue generation. Secondary-market royalties executed through smart contracts can also provide studios with recurring income while supporting active trading communities. Deflationary token structures and controlled reward issuance are gaining importance as publishers seek to establish more durable in-game economies.

Layer-2 Networks and Gasless Wallets Improve the Player Experience

Layer-2 scaling solutions and gasless wallet infrastructure are transforming blockchain game development by lowering transaction costs and supporting frequent in-game activity. These improvements make microtransactions, real-time gameplay and high-volume asset transfers more practical.

Developers are also reducing onboarding barriers through social logins, session keys and delayed wallet activation. According to the Blockchain Game Alliance, postponing wallet setup until after initial gameplay increased onboarding completion by 30%. Account abstraction further enables studios to introduce identity and compliance checks for higher-value transactions without disrupting routine player activity.

Role-Playing and Collectible Games Lead Market Expansion

Role-playing games accounted for 33.76% of the blockchain in gaming market in 2025, representing the largest share by game type. Persistent character progression and inventory systems align naturally with digital asset ownership, especially when characters, equipment and virtual land provide lasting in-game utility.

Collectible games are forecast to record the fastest growth, advancing at a 50.14% CAGR through 2031. Tokenized trading card games are a leading use case because collecting, rarity and secondary trading are already central to player behavior. Courtyard's Polygon-based ecosystem generated more than USD 582 million in cumulative gacha spending by early 2026, demonstrating the potential for integrated physical and digital collectible markets.

BNB Chain Leads While Polygon Records the Fastest Growth

BNB Chain generated 35.87% of platform revenue in 2025, supported by low transaction fees, exchange-linked liquidity and strong participation in Southeast Asia. Ethereum remained strategically important as a settlement layer for high-value non-fungible token activity and blockchain gaming Layer-2 networks.

Polygon is expected to register a 50.88% CAGR through 2031, making it the fastest-growing blockchain gaming platform. Its expansion is supported by Ethereum compatibility, gas-free transactions and developer tools designed for game studios and consumer brands. Polygon's acquisition of Sequence in 2025 also strengthened its development infrastructure, highlighting the growing importance of wallet abstraction, studio support and accessible blockchain integration.

Regulation Remains a Key Market Consideration

Regulatory differences continue to affect global blockchain gaming expansion. In March 2026, the U.S. Securities and Exchange Commission and Commodity Futures Trading Commission clarified that certain in-game non-fungible tokens and digital collectibles are not securities, reducing legal uncertainty for U.S. developers and investors.

Publishers operating internationally must still navigate different disclosure, anti-money laundering and token classification requirements. The European Union's Markets in Crypto-Assets framework provides a more consistent regional structure but can increase compliance costs. South Korea's restrictions on play-to-earn formats also require publishers to adapt launch strategies and game economies for individual markets.

North America Holds the Largest Regional Share

North America represented 46.22% of global blockchain gaming market revenue in 2025. The region benefited from concentrated venture capital investment, high-value digital asset participation and improving regulatory clarity. Europe remained another major operating market, supported by a more predictable cross-border regulatory framework.

Asia-Pacific is forecast to grow at a 51.98% CAGR through 2031, making it the fastest-expanding region. Growth is being driven by large mobile gaming populations, established familiarity with play-to-earn models and active blockchain infrastructure investment. Southeast Asia remains a center for guild-led and mobile-first gaming, particularly in the Philippines, Vietnam and Thailand.

Japan continues to offer a comparatively predictable environment for stablecoin-linked gaming payments, while South Korea remains a significant source of blockchain gaming intellectual property. MapleStory Universe reached 150 million cumulative on-chain transactions and 850,000 active wallets in 2026. South America, the Middle East and Africa also present emerging opportunities, supported by mobile adoption, cryptocurrency familiarity and demand for digitally enabled income models.

As blockchain infrastructure becomes less visible to end users, market growth is expected to depend increasingly on game quality, sustainable economies and frictionless onboarding. Traditional publisher participation, creator-led gaming communities and improved cross-platform experiences are positioned to accelerate the adoption of blockchain technology across the global gaming industry through 2031.

Key Topics Covered
1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study
2 RESEARCH METHODOLOGY
3 EXECUTIVE SUMMARY
4 MARKET LANDSCAPE
4.1 Market Overview
4.2 Market Drivers
4.2.1 Player-Owned Digital Asset Economies
4.2.2 Layer-2 Scaling and Gasless Wallet Infrastructure
4.2.3 Traditional Publisher Entry and AAA Content Pipelines
4.2.4 Growth of Creator-Led and Community-Governed Game Loops
4.2.5 Stablecoin Settlement Reducing Reward-Cashout Friction
4.2.6 Convergence of AI Agents With On-Chain Game Economies
4.3 Market Restraints
4.3.1 Regulatory Uncertainty Around Tokens and NFTs
4.3.2 Wallet Onboarding and Mainstream UX Friction
4.3.3 Bot Farming and Token Extraction Pressuring Game Economies
4.3.4 App-Store and Platform Distribution Constraints
4.4 Industry Value Chain Analysis
4.5 Regulatory Landscape
4.6 Technological Outlook
4.7 Impact of Macroeconomic Factors on the Market
4.8 Porter's Five Forces Analysis
4.8.1 Threat of New Entrants
4.8.2 Bargaining Power of Suppliers
4.8.3 Bargaining Power of Buyers
4.8.4 Threat of Substitutes
4.8.5 Competitive Rivalry
5 MARKET SIZE AND GROWTH FORECASTS (VALUE)
5.1 By Game Type
5.1.1 Role-Playing Games
5.1.1.1 Action RPGs
5.1.1.2 Strategy RPGs
5.1.1.3 Open-World RPGs
5.1.2 Open World Games
5.1.2.1 Metaverse Sandboxes
5.1.2.2 Survival and Exploration Games
5.1.3 Collectible Games
5.1.3.1 Trading Card Games
5.1.3.2 Creature and Item Collectibles
5.1.4 Multiplayer Games
5.1.4.1 MMORPGs
5.1.4.2 Battle Royale and Extraction Games
5.1.4.3 Sports and Fantasy Games
5.2 By Platform
5.2.1 Ethereum
5.2.2 BNB Chain
5.2.3 Polygon
5.2.4 Other Blockchain Platforms
5.3 By Device
5.3.1 Web Browser
5.3.2 Android
5.3.3 iOS
5.3.4 PC and Mac
5.3.5 Console
5.4 By Revenue Model
5.4.1 Play-to-Earn
5.4.2 Free-to-Play With On-Chain Asset Ownership
5.4.3 Pay-to-Play
5.4.4 Hybrid and Subscription-Led Models
5.5 By Geography
5.5.1 North America
5.5.1.1 United States
5.5.1.2 Canada
5.5.1.3 Mexico
5.5.2 South America
5.5.2.1 Brazil
5.5.2.2 Argentina
5.5.2.3 Rest of South America
5.5.3 Europe
5.5.3.1 Germany
5.5.3.2 United Kingdom
5.5.3.3 France
5.5.3.4 Italy
5.5.3.5 Rest of Europe
5.5.4 Asia-Pacific
5.5.4.1 China
5.5.4.2 Japan
5.5.4.3 South Korea
5.5.4.4 India
5.5.4.5 Southeast Asia
5.5.4.6 Rest of Asia-Pacific
5.5.5 Middle East and Africa
5.5.5.1 Saudi Arabia
5.5.5.2 United Arab Emirates
5.5.5.3 South Africa
5.5.5.4 Nigeria
5.5.5.5 Rest of Middle East and Africa
6 COMPETITIVE LANDSCAPE
6.1 Market Concentration
6.2 Strategic Moves
6.3 Market Share Analysis
6.4 Company Profiles (includes Global Level Overview, Market Level Overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share, Products and Services, Recent Developments)
6.4.1 Animoca Brands Corporation Limited
6.4.2 Sky Mavis Pte. Ltd.
6.4.3 Immutable Pty Ltd
6.4.4 Mythical, Inc.
6.4.5 Dapper Labs Inc.
6.4.6 Enjin Pte. Ltd.
6.4.7 Wemade Co., Ltd.
6.4.8 double jump.tokyo Inc.
6.4.9 Steem Monsters Corp.
6.4.10 Uplandme, Inc.
6.4.11 Illuvium Labs FZCO
6.4.12 Decentraland Foundation
6.4.13 Autonomous Worlds Ltd.
6.4.14 Nine Corporation
6.4.15 PlayDapp Limited
6.4.16 Sorare, SAS
6.4.17 Time and Space Ltd.
6.4.18 Worldwide Asset eXchange
6.4.19 Yuga Labs
6.4.20 Parallel Studios
7 MARKET OPPORTUNITIES AND FUTURE OUTLOOK
7.1 White-Space and Unmet-Need Assessment
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