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Association of Gaming Equipment Manufacturers (AGEM) Announces Results of Comprehensive Economic Impact Study of Gaming Manufacturer / Technology Sector




(MENAFN - GlobeNewsWire - Nasdaq) itemprop="articleBody">LAS VEGAS, April 10, 2019 (GLOBE NEWSWIRE) -- The global gaming supplier industry generated a total economic impact of $55.8 billion, supported more than 202,000 employees, including 61,700 direct employees, and supported a total of $14.1 billion in wages and salaries during 2018, according to a comprehensive report released today by the Association of Gaming Equipment Manufacturers (AGEM).

The report titled 'Impact Analysis: Global Gaming Supplier Industry' was the result of an independent study commissioned by AGEM and conducted by the respected Nevada-based research firm Applied Analysis. The report ( http://AGEMonline.org/Impact_Report2019.pdf ) reflects a recurring update and the most comprehensive review to date of the global gaming supplier industry that analyzes the size and scope of this technology-driven sector, specifically identifying AGEM members' global reach spanning every regulated gaming market in the world.

With 175 member companies based in 23 countries, AGEM is anchored by the world's largest slot machine companies and AGEM Gold Members AGS, Ainsworth Game Technology, Aristocrat Technologies, Everi, International Game Technology PLC (IGT), Konami Gaming, Merkur Gaming, NOVOMATIC Group, Scientific Games and Sega Sammy Creation. The AGEM membership also includes companies active in lotteries, systems, table games, online / interactive, sports betting, mobile apps, game development, machine components and support products and services for the gaming industry.

Highlights of the report:

Including direct ($20.7 billion), indirect ($15.9 billion) and induced ($19.2 billion) impacts, the global gaming supplier segment generated a total of $55.8 billion of economic output (revenue) in 2018.
Including direct ($5.6 billion), indirect ($3.9 billion) and induced ($4.6 billion) impacts, the global gaming supplier segment supports a total of approximately $14.1 billion in annual wages and salaries to 61,715 direct, 54,856 indirect and 85,869 induced employees for a total, with the multiplier effect, of 202,440 employees. Over the past 5 years, direct employment has grown from 50,594 to 61,715, an increase of 22 percent.
The average direct wage per employee in the industry reached approximately $91,240 in 2018, reflecting a significant premium to the current U.S. average annual wage of $51,960, as listed by the Bureau of Labor Statistics.
The industry has an especially strong impact in Nevada and overall employs a broad range of workers, including high-end technical professionals and engineers responsible for hundreds of millions of dollars in research and development expenditures annually. 'Existing suppliers are growing and new players are entering the space and this report accurately reflects a dynamic sector that is focused on innovation for gaming markets throughout the world,' said Marcus Prater, Executive Director of AGEM. 'In summary, the report paints a picture of a healthy overall gaming industry where commercial casinos and tribal properties are capitalizing on advanced technologies and game content from a vast array of creative suppliers to grow their business while providing their customers with new and exciting forms of entertainment.'

AGEM Economic Impact Study

  • Among AGEM Voting Member companies surveyed for the report: None of the respondents expect to decrease their staffing levels during the next 12 months, with nearly one half of respondents (46 percent) expecting to increase staffing.
  • An overwhelming majority of respondents (92 percent) expect demand for their product and services to improve during the next 12 months. Nearly three-fifths of respondents (58 percent) expect the economic conditions to improve during the next 12 months. Respondents also answered positively about employee-sponsored health care and retirement programs, purchasing from local vendors and increasing employee numbers and salaries. Summary of Economic Impact of Global Gaming Supplier Industry in 2018 ($ in Billions) Direct Indirect Induced Total Economic Output $20.7 $15.9 $19.2 $55.8 Value Added $10.1 $8.3 $10.8 $29.2 Wages and Salaries $5.6 $3.9 $4.6 $14.1 Employment 61,715 54,856 85,869 202,440 About the Association of Gaming Equipment Manufacturers
    AGEM is a non-profit international trade association representing manufacturers and suppliers of electronic gaming devices, lotteries, systems, table games, online technology, sports betting, key components and support products and services for the gaming industry. AGEM works to further the interests of gaming equipment suppliers throughout the world. Through political action, regulatory influence, trade show partnerships, educational alliances, information dissemination and good corporate citizenship, the members of AGEM work together to create benefits for every company within the organization. Together, AGEM has assisted regulatory agencies and participated in the legislative process to solve problems and create a business environment where AGEM members can prosper while providing a strong level of support to education and responsible gaming initiatives. For more information, visit www.AGEM.org.

    About Applied Analysis and Methodology
    The 2019 edition of the Industry Impact Analysis: Global Gaming Supplier reports the annual economic impacts of the industry from 2014 to 2018. The latest report incorporates the most recent available information regarding the industry as whole and the companies operating within the market space. Applied Analysis utilized economic modeling techniques to quantify the ripple effect of the industry on the global economy. The current report is not necessarily comparable to prior editions due to a number of factors, including, but not limited to, technological advancements and the expansions of product offerings. Overall, the current research provides the most comprehensive reporting on the industry. Applied Analysis conducts a number of economic and gaming-related analyses. For more information, visit www.AppliedAnalysis.com.

    The current AGEM membership roster, 176 companies strong based in 23 countries, is a who's who of the supplier segment of the global gaming industry: AGEM Gold Members: AGS, Ainsworth Game Technology, Aristocrat Technologies, Everi, International Game Technology (IGT), Konami Gaming, Merkur Gaming, NOVOMATIC Group, Scientific Games and Sega Sammy Creation. AGEM Silver Members: Action Gaming, Aruze Gaming America, Betson Enterprises, Casino Technology, Crane Payment Innovations (CPI), Gaming Partners International (GPI), Inspired Gaming, JCM Global, Ortiz Gaming, Quixant PLC, Suzo-Happ Group, TCSJohnHuxley, TransAct Technologies and Zitro. AGEM Bronze Members: Abbiati Casino Equipment, Ace Systems Mx, Alfastreet, Amatic Industries, APEX gaming, Astro Corp., Atlas Gaming, BetConstruct, Bingotimes Digital Technology, Cammegh Limited, Century Gaming Technologies, CG Technology (CGT), Cole Kepro International, DR Gaming Technology (DRGT), Eclipse Gaming, Euro Games Technology (EGT), Exacta Systems, FBM, Galaxy Gaming, Gamblit Gaming, GameCo, Gaming Arts, Gaming Support, Glory Global Solutions, Grand Vision Gaming, Incredible Technologies, Interblock USA, Jackpot Digital, Jumbo Technology, Matsui Gaming Machine Co., Metronia, Next Gaming, Patriot Gaming & Electronics, PDS Gaming, RCT Gaming, Spintec, Synergy Blue, Table Trac, Weike Gaming Technology, Wells-Gardner Technologies, Win Systems and Worldpay Gaming. AGEM Associate Members: 3M Touch Systems, Acuris Risk Intelligence, Adlink Technology, Advantech-Innocore, Agilysys, Aon, ArdentSky, Arrow International, Asimex Global, Automated Cashless Systems, Automated Systems America, Inc. (ASAI), Axiomtek, BDO USA, British Group Interactive (BGI), Butler Snow, Capco, Carmanah Signs, Catapult Global, CDC Gaming Reports, CMC Trading Engineering (International) Ltd, Comer Holdings, Cooper Levenson, CS-1 Transportation, Deloitte LLP, DseeLab Digital Technology, Digital Instinct, DiTronics Financial Services, Dominode, Duane Morris LLP, E4 Gaming, EFCOtec Corporation, Eilers & Krejcik Gaming, Elite Gaming Technology, Entropy Cabinet Solutions, Fantini Research, Fennemore Craig, Finnegan, Henderson, Farabow, Garrett & Dunner, Fox Rothschild, G2 Game Design, Gambling Compliance, Gamesman, Gaming Capital Group, Gaming Publishing / G3 Magazine, GAN, Ganlot, Gary Platt Manufacturing, Gasser Chair Company, Genesis Interactive Technologies, GET IN Global, Global Gambling Guidance Group (G4), Global Gaming Business (GGB) Magazine, Global Gaming Group (G3), Greenberg Traurig, GSL Gaming Group, House Advantage, Howard & Howard, Impact Display Solutions, Innovum Technologies, Intel, IPS, James Industries, James Industry Research Group, Jones Walker, JP Morgan Chase, KEY-BAK, Kiron Interactive, Kontron, Lazcano Sámano, Lewis Roca Rothgerber Christie, Leadman Electronics USA, Lightstone Solutions, Majestic Realty, Millennial Esports, NanoLumens, Nanoptix, NRT Technology Corp., Olsen Gaming / Spectronix, Outpost Creative, Panasonic Corporation, Patir Casino Seating, Plus Studios, Portilla Ruy-Díaz y Aguilar, Posiflex Business Machines, Proforma GPS, Regulatory Management Counselors (RMC), Rising Digital, RMMC, RSM US LLP, SAP, SCA Gaming, Sightline Payments, Southco, southfi, Spin Games, StylGame USA, TACK Electronics, Taft Stettinius & Hollister, Talent Associates, The Bright Group, The United States Playing Card Company, Touch Dynamic, Tournament One, TOVIS, TraffGen USA, Veridocs, Wells Fargo, Yogonet, Young Electric Sign Company (YESCO) and Zebra Technologies.

    -AGEM-

    Media contacts: Marcus Prater
    AGEM Executive Director
    (702) 812-6932

    Applied Analysis contact: Brian Gordon
    Principal
    (702) 967-3333

    A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/ca0a4875-bf88-49de-af63-1fc193d05229

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    Association of Gaming Equipment Manufacturers (AGEM) Announces Results of Comprehensive Economic Impact Study of Gaming Manufacturer / Technology Sector

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